Hey, Look, Listen: Analyzing Handholding in Skyward Sword

Hey, Look, Listen: Analyzing Handholding in Skyward Sword

Skyward Sword is a great game. While watching the ending credits, I was reminded of all the fun I’d had in Skyward Sword‘s tremendous environments and colorful characters for 39 hours and 16 minutes. Many of the most satisfying moments of my Skyward Sword playthrough were found deep in its dungeons, or the instant I dealt … Continue reading

Hey, Look, Listen: Analyzing Handholding in Zelda

Hey, Look, Listen: Analyzing Handholding in Zelda

One of my biggest disappointments with Skyward Sword was a sense that the game held my hand too often. Skyward Sword felt to me like one of those games where the tutorial never lets up; my sense of agency and freedom as a player felt stripped away because I felt like too many puzzles were explicitly … Continue reading

Sensebellum

Sensebellum

Casey Scalf is an entertainment entrepreneur who I made a documentary of with the help of some colleagues for a class in late 2013. I cannot thank Billie Weller and Erin Brewer enough for their contributions to this video’s creation, not just for their insight on the use of visuals and music, but what they taught … Continue reading