Skyward Sword is a great game. While watching the ending credits, I was reminded of all the fun I’d had in Skyward Sword‘s tremendous environments and colorful characters for 39 hours and 16 minutes. Many of the most satisfying moments of my Skyward Sword playthrough were found deep in its dungeons, or the instant I dealt … Continue reading
Hey, Look, Listen: Analyzing Handholding in Zelda
One of my biggest disappointments with Skyward Sword was a sense that the game held my hand too often. Skyward Sword felt to me like one of those games where the tutorial never lets up; my sense of agency and freedom as a player felt stripped away because I felt like too many puzzles were explicitly … Continue reading
No Peace
I reject the idea that an unarmed black kid shot by a white police officer has to be an “us vs. them” issue, the same way that I reject the idea that the protesting since then will advance race relations in our country or helps us tackle the issue of excessive police force.
An Audit of The New York Times’ Coverage of Grand Theft Auto IV
In spring of 2014, I conducted an audit of how The New York Times covered Grand Theft Auto IV as part of a paper I had to write on journalism ethics. The video above explains why this topic is relevant, and the paper I wrote can be found below. Warning: heavy academic writing ahead!
Waste
I woke up this morning to my brother burning books. Books for college. Textbooks. When I realized what he was up to, all I said was, “Shit, I’ve got some more like this, let me get ’em.”
Sensebellum
Casey Scalf is an entertainment entrepreneur who I made a documentary of with the help of some colleagues for a class in late 2013. I cannot thank Billie Weller and Erin Brewer enough for their contributions to this video’s creation, not just for their insight on the use of visuals and music, but what they taught … Continue reading