Hey, Look, Listen: Reanalyzing Handholding in Skyward Sword

Hey, Look, Listen: Reanalyzing Handholding in Skyward Sword

If you ever wanted to know exactly how much The Legend of Zelda: Skyward Sword holds your hand, you’ve come to the right place. You will find no exaggerated opinions based on hazy recollections here. This is an objective analysis of handholding in Skyward Sword, and I now have full faith in the data collected … Continue reading

UPDATE Hey, Look, Listen: Analyzing Handholding in Skyward Sword

UPDATE Hey, Look, Listen: Analyzing Handholding in Skyward Sword

UPDATE: The data gathered and analyzed for my playthrough of Skyward Sword will not be included in my final evaluation of Handholding in 3D Zelda Games on Home Consoles because it was not held to the same standard as my audits of Twilight Princess, Ocarina of Time, and The Wind Waker. As a result, my verdict … Continue reading

Hey, Look, Listen: Analyzing Handholding in The Wind Waker

Hey, Look, Listen: Analyzing Handholding in The Wind Waker

The Legend of Zelda: The Wind Waker is a magnificent adventure that actively encourages player-driven exploration and discovery unlike any other Zelda game I’ve played for this Hey, Look, Listen series. By the end of my 30 hours and 37 minutes with this gem from the GameCube era, all I could think about was my desire … Continue reading

Hey, Look, Listen: Analyzing Handholding in Ocarina of Time

Hey, Look, Listen: Analyzing Handholding in Ocarina of Time

Ocarina of Time holds a unique place in the world of video games. Aside from being honored as one of the greatest video games ever made, its sidekick character Navi is often regarded around the Internet as among the most annoying characters in gaming. Quantifying how annoying Navi can be or how often she held … Continue reading

Hey, Look, Listen: Analyzing Handholding in Twilight Princess

Hey, Look, Listen: Analyzing Handholding in Twilight Princess

I love Twilight Princess. This 2006 Zelda title, released for both GameCube and Wii, has its share of flaws. Several key moments in the story are poorly explained, the motion controls on the Wii version (which I played for this audit) feel like they hinder the gameplay more than they enhance it, and the graphics are … Continue reading

Hey, Look, Listen: Analyzing Handholding in Majora’s Mask

Hey, Look, Listen: Analyzing Handholding in Majora’s Mask

I did not enjoy Majora’s Mask. I know this is a game close to the hearts of many, but my first entire playthrough of Majora’s Mask was rarely as pleasant or rewarding as the other Zelda games I’ve played. My 27 hours and 29 minutes of play time were marred by an incompetent camera, clunky controls, … Continue reading